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[Submerge] Tutorial - Animations for Unity 4/7 (Update)

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams and modding groups. We will describe what...

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Creating HD Eyelashes for Characters

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes, anything your imagination demands or your boss...

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StarCraft II Art Tools Open Beta

Are you a talented 3D artist interested in creating completely new models, particles, animations, and more in the StarCraft II universe? If so, you’ll want to dive into our StarCraft II Art Tools open...

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Blender box Modelling Intro

Box modelling is a great way to create simple game characters and assets, suitable for rigging with good topology.

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XM03 3D Model Workflow

Hey! My name’s Tim Trankle and I’m a 3D Artist for Pixelmatic. My most recent task was to create the XM-03 Hornet and for it, I overhauled our 3D asset production workflow to take advantage of new...

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Houdini Piers that Disappear

Procedural modeling can be a huge bonus to small teams that want to create diverse worlds. We needed to create piers. 3 of them.

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New gamedev resource: iMeshup—a 3D game art pipeline tool

iMeshup is an online toolkit built to help 3D artists and gamedev studios collaborate on game graphics. It lets you view and comment on 3D models (a la Sketchfab), accept/reject files, and organize...

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Environment Art: Crafting the Dark Corner for Othercide

David and Yves, our Lead and Environment Artists on Othercide, show you how they created some environments for the Dark Corner. Learn more about their journey, from research and historical...

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We are one with the modeling, the modeling is one with us

An update on the current state of our models as we push for a early access release on 4/30/2019. Think we can make it?

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Designing Ships - Alien and Human Alike

Developing an alien ship that utilizes design techniques seldom (if ever) used before is a daunting task. We think we've found something that works: Alien ships that are based off rock, held together...

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